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Blender Geometry Node to Unreal Geometry Script Translation

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Blender Geometry Node to Unreal Geometry Script Translation

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Included in this pack is an extension to the existing Geometry Script feature in Unreal. This adds in several new nodes and functions that mimic some of the nodes seen in Blender's Geometry Nodes.


Also included is a rudimentary "export" python script that will export any node group to a text file which is later read by the Unreal Editor Utility Widget "importer". The importer will create a new dynamic mesh file.

Features:

  •  Extended Unreal Geometry Script Node list
  •  Import/Export from Blender's Geometry Nodes to Unreal Geometry Script
  •  

Code Modules:

  •  GeoNodesToGeoScript Utility Editor Widget
  •  MakeBlueprintNode Editor
  •  


Supported Development Platforms:

Tested On Unreal 5.2

Untested on earlier versions, but it must support Geometry scripting to work

Tested on Blender 3.5, 3.6, 4.0, 4.2. It should work for all versions 3.0+


Usage:

Open Geometry node group

Open python script "\Plugins\GeoNodesToGeoScript\Content\GeoNodesExportScript.py"

Change

output_file_name

blender_file_directory

to whatever name and directory you like.


Run script

Note the directory and file name and make sure they were created

In Unreal, Go to Plugins -> GeoNodesToGeoScript

R-click "Converter" and click "Run Editor Utility Widget"

***NOTE*** This is NOT the same thing as running the game. The widget is just for you, the editor.

Change the Source and Destination text boxes as appropriate

Click convert.

NOTE If the destination file exists, it will fail without warning/errors.

NOTE The newly create file must not be edited until the widget is closed.


Important/Additional Notes:

While the "Index" node is translated, the "index numbering" changes multiple times between different versions of Blender. If you use index numbers extensively, you'll have to re-do the index numbers after imported.

Not all nodes have been translated. More will be added as time permits.
All connections should automatically populate for all working nodes.

Supported nodes:
Group Input

Group Output

Sub-group nodes

Connection ReRoute nodes

Attribute-AttributeStatistic

Attribute-CaptureAttribute

Attribute-StoreNamedAttribute

Curve-Primative-CurveLine

Curve-Primative-CurveCircle

Curve-Operations-CurveToMesh

Geometry-Sample-Raycast

Geometry-Operations-MergeByDistance

Geometry-Operations-SeperateGeometry

Geometry-Operations-TransformGeometry

Geometry-JoinGeometry

Geometry-Read-Index (With a lot of caveats)

Geometry-Read-NamedAttribute

Geometry-Read-Position

Geometry-Write-SetPosition

Material-SetMaterial

Material-SetMaterialIndex

Mesh-Operations-DeleteGeometry

Mesh-Operations-ExtrudeMesh

Mesh-Operations-ScaleElements

Utilities-Color-CombineColor

Utilities-Color-SeperateColor

Utilities-Math-Compare

Utilities-Math-BooleanMath

Utilities-Vector-CombineXYZ

Utilities-Vector-SeperateXYZ


Follow this project at: https://www.patreon.com/BAMStudios501
Video Demo of pre-alpha testing: https://youtu.be/0EdR-YOZM4s

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